

Lighten the heavy emotional burdens others carry (and amuse yourself) with antics and pranks.Fight tooth and nail-sometimes literally-to protect yourself and your friends from danger.Strive to prove that you have a place among other civilized peoples, perhaps even to yourself.If you want a character who is eccentric, enthusiastic, and fun-loving, you should play a goblin. As such, goblins who travel to larger cities are frequently subjected to derision, and many work twice as hard at proving their worth. Though goblins’ culture has splintered radically, their reputation has changed little. Others are endless tinkerers and view their companions’ trash as the components of gadgets yet to be made. Some goblins remain deeply fascinated with fire or fearlessly devour a meal that might turn others’ stomachs. Even among goblins that are more worldly, many still exemplify their old ways in some small manner, just to a more sensible degree.

However, great changes have come to goblinkind, and more and more goblins resist conformity to these stereotypes. Goblins have a reputation as simple creatures who love songs, fire, and eating disgusting things and who hate reading, dogs, and horses-and there are a great many for whom this description fits perfectly.

Choose from Draconic, Dwarven, Gnoll, Gnomish, Halfling, Orcish, and any other languages to which you have access (such as the languages prevalent in your region).ĭarkvision You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. Additional languages equal to your Intelligence modifier (if it’s positive). Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others.Languages Common, Goblin. These creatures stand barely three feet tall, their scrawny, humanoid body dwarfed by their wide, ungainly head. Most other races view them as virulent parasites that have proved impossible to exterminate. Those goblins that rely on their own wits to survive live on the fringes of society and feed on refuse and the weaker members of more civilized races. Weak and cowardly, goblins are frequently manipulated or enslaved by stronger creatures that need destructive, disposable foot soldiers. Goblins are a race of ugly creatures with a destructive and voracious nature that makes them almost universally despised. While they prefer human and gnome flesh, a goblin won't turn down any food – except, perhaps, vegetables. Goblins lairs always have numerous storerooms and larders. Goblins are voracious and can eat their body weight in food daily without growing fat. Goblins believe that writing steals words out of your head, and as a result of this belief, goblins are universally illiterate. Fire is much loved by goblins for its capacity to wreak great destruction and because it doesn't require size or strength to wield, but written words are hated. They have the habit of ascribing magic to the mundane as well, with fire and writing both taking on mystical power in goblin society. Goblins are also quite superstitious, and treat magic with a fawning mixture of awe and fear. Goblin hatred runs deep, and few things inspire their wrath more than gnomes (who have long fought against goblins), horses (who frighten goblins tremendously), and regular dogs (who goblins regard as pale imitations of goblin dogs). Coastlines are favored, as goblins are quite fond of sifting through junk and f lotsam in an unending quest to find treasures among the refuse of more civilized races. Very few goblins have the drive to build structures of their own. Goblins prefer to dwell in caves, amid large and dense thickets of thistles and brambles, or in structures built and then abandoned by others. Goblin is a race in Pathfinder: Kingmaker.
