

You will need to win16 rounds without a continue to fully unjumble the picture. You will go up against notonly the basic characters, but also most of the 'hidden' players.Onceyou've beaten of these guys (or girls), they'll be added to yourrosterin all other game modes (except Story Versus Mode).If you lose and don't continue, you'll see a screen with a jumbledpicture of your chosen character, which will then unjumbleaccordingto the number of consecutive wins you managed. On one hand it's a no-nonsensesurvival game, and on the other it's designed to allow you to findthe game's hidden characters - or at least most of them.Essentially,you pick a character and then play versus rounds against each ofrestof the cast until one of them beats you. One Player Versus Modes Menu.Selecting 1 Player Versus Modes from the main menu gives you these threechoices:Story Versus:First choose your difficulty - left is easy (5 rounds only), middleis the default normal setting, and right is hard - and yourcharacter.Now you'll automatically be moved around the map going head to headwitha selection of the other characters - features short cutscenes withthetwo contenders chatting to, or taunting, each other between rounds.Atough challenge to complete.Tokoton Mode:This seems a be a dual purpose mode.
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1P Versus Modes Menu4.Īfter choosing your character, you'll be taken to the gamescreen where you can choose the level number you want to startwith.When you win or lose that puzzle, you'll be shown a menu with fourchoices, these are:Play Same Level AgainPlay The Next LevelQuit Back To Main Puzzle MenuLevel Select (back to the puzzle number choice menu)How To Play:A short demonstration of how to play the game, showing tactics andwhich buttons do what.3.
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I might come back and expand this into a full FAQ covering the newgameplay elements, hidden characters etc later on, but for now I'll juststickto menu translations and quick mode explanations, because the amount ofkanjiflying about can get fiddly.If you have any questions, comments or corrections, please send them to Thanks, enjoy the game and remember, to quote astafferat IGN-DC, Bub and Bob own you!.Updates.26/03/00: Added translation and basic usage of the level editor (section 6).25/03/00: Added details of the continue option in Story Puzzle Mode (section2),Re-explained Totokon Mode (section 3).22/03/00: Wrote basic menu translations and mode details.Contents.1. Naturally, you can't use a jump pack with a dance mat either.Bust-A-Move 4 FAQ GamesRadar+.PUZZLE BOBBLE 4 MENU TRANSLATION.revision 3.0.Type: Puzzle (duh) Format: Dreamcast Origin: JapaneseChances are if you've picked up an import copy of Puzzle Bobble 4, thatyou'realready a fan of the series, and you've got a pretty good idea on how toplaythe game. In fact, I think it actually defaults to being off.

or better yet, you can turn it off entirely, since it definitely will not help you in the slightest. you can set it to shake when you miss a beat, or on every beat. I almost forgot about this, but Dance Dance Revolution on the Dreamcast actually supports the jump pack too. What's the good of that? Shake when I hit something, or maybe if I'm doing a crazy slide, but not constantly. I remember playing Crazy Taxi with a jump pack, and it basically just shook constantly. I totally agree with you about racing games though. It's not necessary, especially for Bust-A-Move, but it's something at least. I mean, if the player doesn't like it, they can turn it off (most games make this an option) or take out the jump pack altogether. Well, I guess there's really no point in not supporting it at all. Same for the guy that decided the controller should rumble with your engine noise on some racing games. Whoever got the idea to, say, add Jump Pack suppot to Bust-A-Move 4 DC is an idiot, for example. ZeroI think it's a nice touch when used properly.
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In fact, the only game in which I actually thought the rumble action added to the game was Rez on the Dreamcast (Haven't played the PS2 version, so I can't compare), where it shook with the rhythm of the music.Īny other games where rumble was particularly effective? Anyone have an opinion on which systems have better rumble? When I first played on the Gamecube, I thought the rumble was much better than the DC or N64 rumble. Shaking the controller never really made me feel any more into the game than I did before. So what do you guys think about the various rumble packs (or built-in rumble) for the various consoles out there? Personally, I always thought rumble was fairly lame.
